Inhaltsverzeichnis
- Golem
- 'Golem' is fairly unique to the Drake naming convention. What inspired this?
- With numerous starter ships already available, where does the Drake Golem fit in the scheme of things? What prompted the decision to come up with this ship, and why was now the right time?
- From a design point of view, what were the reasons not to include an interior? Has the ship benefitted from this, and if so, how?
- Is there personal storage onboard?
- Can you tell us about the Golem's propulsion and maneuverability?
- We see that the Golem has slightly more firepower than the Prospector. How does the Golem perform in combat situations?
- What about its self-defense and escape capabilities?
- What kind of scanning capabilities does the ship have?
- The Golem has an integrated S1 mining beam. How customizable is this, in regard to laser heads and modules?
- How does the mining laser on the Golem compare to that of the Prospector's?
- Can the mining beam be swapped out for a salvage beam?
- Can the mining laser be used as a weapon?
- The Golem has 2 x 16 SCU detachable storage pods. Will these lock to a cargo grid?
- Are the Golem's storage pods interchangeable with the Prospector's and MOLE's pods?
- Can you detach your storage pods for a speed boost in case of an emergency?
- The storage pods can currently only store mined materials and ores. Are there any plans to make them compatible with general cargo?
- Can players vent unwanted ore to free up storage space and focus on collecting specific resources?
- Are there other starter industrial ships like the Golem planned?
Golem
With its “essentials only” build, the Drake Golem welcomes new miners into the field or easily expands a fleet without costing you the ‘verse. Drake is for everyone. Drake is for you.
We asked the Vehicle and Gameplay teams a few questions about Drake's first mining starter ship. Here are the answers straight from the devs themselves.
'Golem' is fairly unique to the Drake naming convention. What inspired this?
“We were just looking at the industrial workhouse aspect of the ship and thinking of names that had a utilitarian, workhorse vibe. As some of the Narrative team are still deep in a recent RPG playthrough, golems are a fun component of that and tabletop gaming at large. But with a lot of our ships, the list of names starts pretty wide (usually ten or fifteen) and then whittles down to what feels evocative or sounds good.” David Haddock, Narrative Director
With numerous starter ships already available, where does the Drake Golem fit in the scheme of things? What prompted the decision to come up with this ship, and why was now the right time?
The Golem is a true starter ship, both in size and scope, providing a bare-essentials entry point into the mining gameplay loop. While previous ships, such as the MISC Prospector, were the initial entry point, they were ships people would upgrade into to try out the gameplay rather than start their experience with. Though capable, there are limitations with the Golem in terms of upgradability to offset its lower-priced entry point.
From a design point of view, what were the reasons not to include an interior? Has the ship benefitted from this, and if so, how?
To keep the Golem firmly at the lower end of the budget spectrum, it does away with luxuries, such as a walkable interior with living quarters. This also gives those who do want to spend more time in a mining career a suitable upgrade path into ships that do have interiors or multi-crew aspects.
Is there personal storage onboard?
Yes, there is a personal storage locker, accessible from the outside of the ship near the cab.
Can you tell us about the Golem's propulsion and maneuverability?
The Golem features a strong array of maneuvering thrusters, with some incorporating a movable lateral structure for VTOL functionality. This design proves especially useful for carrying full cargo loads in atmospheric environments. While its overall maneuverability is average, the ship has enhanced strafing performance, allowing for precise positioning - an essential trait for space mining operations.
However, these advantages come at the cost of a reduced top speed compared to other ships of the same size.
We see that the Golem has slightly more firepower than the Prospector. How does the Golem perform in combat situations?
Alongside the same size and number of pilot-controlled guns as the Prospector, the Golem benefits from a pair of S1 missiles. While not enough to be truly combat capable, it should be enough of a deterrent to allow owners to get away from attackers relatively easily.
What about its self-defense and escape capabilities?
Classic Drake design cues mean no ejection seat, so it’s on the pilot to judge the situation and get out ahead of time.
What kind of scanning capabilities does the ship have?
As it’s equipped with a standard Size 1 radar, the Golem has no special scanning capabilities beyond any other ship equipped with an S1 radar.
The Golem has an integrated S1 mining beam. How customizable is this, in regard to laser heads and modules?
The mining head is bespoke to the Golem and not interchangeable with other mining heads. However, it does have slots for mining modules to allow users to slightly customize the mining behavior.
How does the mining laser on the Golem compare to that of the Prospector's?
The Golem’s mining laser is bespoke so, unlike the Prospector or the Mole, players will not be able to swap out the head. However, players will be able to place two sub items to customize the laser. Mining gadgets work with the Golem too.
The mining laser itself is one of the most powerful ones presently in the game (in terms of laser power) since Drake wants to solve every problem with power. Of course, this comes at the cost of no resistance mitigation or instability counter. But, to suit its role as a starter mining ship, the so called ‘green zone’ is a bit larger to allow players a bit of wiggle room.
In direct comparison to the Prospector, the laser seems stronger but is better suited to some minables than others. Here, the Prospector is more versatile because you can switch out the mining head for another one that fits the requirements of a specific minable.
Can the mining beam be swapped out for a salvage beam?
No, it is integrated into the arm and not swappable.
Can the mining laser be used as a weapon?
While not recommended, it does cause damage to targets when fired.
The Golem has 2 x 16 SCU detachable storage pods. Will these lock to a cargo grid?
The Golem’s storage pods are built to the same metrics as regular 16 SCU containers, so will stack appropriately on all cargo grids.
Are the Golem's storage pods interchangeable with the Prospector's and MOLE's pods?
The Golem's storage pods are bespoke and are not interchangeable with those from the Prospector or MOLE.
Can you detach your storage pods for a speed boost in case of an emergency?
The Golem does not feature quick detachment capabilities, though these can be removed via tractor beams when the ports are unlocked. Like any other ship item, they have mass and when removed do influence flight characteristics appropriately.
The storage pods can currently only store mined materials and ores. Are there any plans to make them compatible with general cargo?
No, there are no plans for them to be able to store anything but mined materials.
Can players vent unwanted ore to free up storage space and focus on collecting specific resources?
No. Unwanted ore is stored in the containers, so mine wisely, as there is no easy way to remove it.
Are there other starter industrial ships like the Golem planned?
Yes. As recently shown in Star Citizen Live, we’re looking to introduce other starters, such as an RSI salvage ship, in the future.
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